@startuml
sprite $developer_board [48x48/16] {
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}


!define MATERIAL_DEVELOPER_BOARD(_alias) ENTITY(rectangle,black,developer_board,_alias,MATERIAL DEVELOPER_BOARD)
!define MATERIAL_DEVELOPER_BOARD(_alias, _label) ENTITY(rectangle,black,developer_board,_label, _alias,MATERIAL DEVELOPER_BOARD)
!define MATERIAL_DEVELOPER_BOARD(_alias, _label, _shape) ENTITY(_shape,black,developer_board,_label, _alias,MATERIAL DEVELOPER_BOARD)
!define MATERIAL_DEVELOPER_BOARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,developer_board,_label, _alias,MATERIAL DEVELOPER_BOARD)
skinparam folderBackgroundColor<<MATERIAL DEVELOPER_BOARD>> White
@enduml